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manual:wiimote_control [2009/06/04 02:28] (current)
camille created
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 +====== Wiimote Control ======
 +
 +The Wiimote can also receive events.
 +At any time, you can change enable/​disable a specific Wiimote, change its LEDs, or make it vibrate.
 +
 +All these events use a value that corresponds to the slot of the Wiimote that shall be controlled.
 +
 +
 +===== Wiimote Vibrate =====
 +
 +This event makes the Wiimote vibrate as long as the input value is higher or equal to 0.5.
 +
 +Note: To stop the Wiimote from vibrating it is important to send a message with a value under 0.5.  If no message is sent, then the Wiimote will keep on vibrating.
 +
 +
 +===== Wiimote Enable =====
 +
 +This event controls the activation of the Wiimote. ​ It is an equivalent to clicking the "​enable"​ button in the Wiimote drawer.
 +
 +{{ :​manual:​wiienable.png }}
 +
 +
 +===== Wiimote LEDs =====
 +
 +You can set the LEDs of the Wiimote by two different ways:
 +
 +  ; Level : The input (that should be ranging from ''​0.0''​ to ''​1.0''​) control the amount of LEDs displayed, like a bar graph.
 +  ; Numeric : The OSC input value (that should be ranging from ''​0.0''​ to ''​16.0''​((this is an exception as every other OSCulator events should receive values between ''​0.0''​ and ''​1.0''​))) is used to display the input number using the four LEDs of the Wiimote.
 +
 +There is a ready to use example running Max/MSP in the Sample Patches folder. ​ This patch features a fun way of transforming audio input into a bar graph on the Wiimote.
  
manual/wiimote_control.txt ยท Last modified: 2009/06/04 02:28 by camille